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DungeonFog, UI/UX & Product Design

UI/UX & Product Design

DungeonFog

Joined a small RPG-tools startup as a UI/UX designer and grew into its design and product backbone, wearing the design, product and delivery hats as the tool grew up.

Role
Started as UI/UX designer and took on product management, project management and marketing. In a small startup, the design and product backbone of the tool.
Team
DungeonFog, small startup team
Outcome
A redesigned, user-validated product, a new revenue stream in the Marketplace, a community platform for retention, and Project Deios funded on Kickstarter at over €420,000, more than eight times its goal.

Context

DungeonFog is a web-based battle-map editor for tabletop role-playing games and Dungeons & Dragons: game masters build the maps their games are played on, right in the browser. I joined as a UI/UX designer, and in a small startup that title stretches fast. Over my time there I also picked up product management, project management and a fair share of marketing. This is the product story. The commissioned map-design service we ran alongside it has its own case study.

Design

The core of the job, and the widest. I designed a full new website, the battle-map application itself, the Marketplace, the Community Hub, and the complete UI for Project Deios, our world-building map suite. None of it was designed in a vacuum: I ran CSAT surveys and user testing throughout, so decisions answered to real users instead of internal opinion. The result is a product that is intuitive and genuinely desirable to use, and validated as such by the people who use it.

Product

I shaped features, not just styled them. I took both the Marketplace and the Community Hub from concept and analysis all the way through implementation and post-launch, and designed new capabilities for the battle-map editor. Each earned its place: the Marketplace opened a new revenue stream, the Community Hub gave users a reason to stay, and the editor features put us ahead of competitors.

DungeonFog asset manager showing the user library and the Marketplace
The asset manager and Marketplace

Process

With the project-management hat on, I brought structure to how we shipped. I introduced an agile way of working and taught the team to think in user stories and reduce them to clear requirements. Guesswork became reliable estimates: we could predict development time and scope honestly, and quality rose as bugs fell.

The result

A product that grew up, better designed, better built, and earning in new ways. Project Deios, whose full UI I designed, was funded on Kickstarter at over €420,000, more than eight times its goal, from roughly four thousand backers. The throughline is the one I bring everywhere: design that users actually validate, product thinking that finds the revenue, and a process that reliably ships it.