App UI/UX & Motion Design
ConPass
Designed a gamified conference companion app from concept pitch to Material 3 design system.
- Role
- Sole designer, concept to shipped product: workshops, branding, the Material 3 system, gamification, 2D character animation, and build support.
- Outcome
- Greenlit and funded off the pitch clickdummy; shipped and became a returning fixture of the event.
Context
ConPass is a community-driven convention in Vienna built around art, cosplay and gaming. The organizers wanted a digital companion for attendees, something that would make the event more engaging and easier to navigate.
The challenge
The project started with nothing but an idea. My job was to take that idea through every phase, from early concept to shipped product, while also making it fundable along the way.
What I did
I ran workshops with the organizers to define what the app actually needed to be. From those sessions I created a lo-fi wireframe and clickdummy that was used to pitch the project to sponsors. It got greenlit and funded.
From there I developed the full design language and branding, built on the work of a graphic designer, then created a complete design system based on Material 3. That system became the foundation for all hi-fi screens, prototypes and developer handover documents.
Engagement was a core design goal. I introduced gamification mechanics that rewarded attendees for exploring the event, turning passive visitors into active participants. The animation work went well beyond microinteractions, including fully rigged 2D character animations that gave the app a personality and energy that matched the spirit of the convention.
I stayed with the project through implementation, supporting developers during the build phase and the team through launch and marketing. The app shipped and became a returning fixture of the event.
The trade-off
The app had to become a real, fundable product before it existed. Rather than design the finished thing and hope for budget, I front-loaded a lo-fi clickdummy to win sponsors first, then built the full Material 3 system only once it was greenlit, proving the concept cheaply before committing to the expensive, polished build.
The result
A fully shipped product built from a blank page, designed and delivered end to end. From sponsor pitch to a live app that kept coming back.